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  • CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit
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Author Topic: CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit  (Read 173 times)

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AngelOfThyNight

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CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit
« on: August 25, 2025, 11:06:54 AM »
CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit

Your time is limited, spend it wisely
                                                                                                           
                                                                                                                               
                           
                           

                               

In The Blood of Dawnwalker, the new vampire RPG from CD Projekt Red veterans, you have to race against the clock to save your family. Before you pick up your pitchforks and rage against the time mechanic, just know the day is only moved forward when you complete specific stages of quests, and you'll always know how much time you're about to use.

"We play with this as a resource," director Konrad Tomaszkiewicz tells GamesRadar+ at Gamescom. "Sometimes we give you the option to pay the bribe to avoid losing time." But, do you want to use up the money you've been saving to buy new armor? Time, just like money, is a precious resource, and how you manage it will determine a lot.

In The Blood of Dawnwalker, you'll have 30 days to save your family. Don't worry, the game doesn't end if you fail this main objective, but there will be consequences.

You play as Coen, a man by day and vampire by night. With different abilities depending on if the sun is up or down, when you complete a quest informs how you complete a quest, which is why time is so important, even beyond just saving your family.

"You always will know when you're using it, and you will control it fully," explains Tomaszkiewicz. "But also, we play sometimes with this resource to build the emotions in this particular moment, especially when there will be not many time left to finish your tasks."

It sounds like there  will be some tough choices to make towards the end of the game, when you won't be able to afford to waste precious hours. Maybe you'll have to spend the rest of your money, or even sell your gear to beat the clock and rescue your loved ones.

While you wait for Blood of Dawnwalker to come out, check out the best RPGs you can play right now.


                                                           

Source: CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit
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