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  • Helldivers 2's engine was "discontinued" 6 years ago: "Our crazy engineers had to do everything, with no support"
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Author Topic: Helldivers 2's engine was "discontinued" 6 years ago: "Our crazy engineers had to do everything, with no support"  (Read 313 times)

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AngelOfThyNight

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Helldivers 2's engine was "discontinued" 6 years ago: "Our crazy engineers had to do everything, with no support"
« on: February 24, 2024, 11:13:02 PM »
Helldivers 2's engine was "discontinued" 6 years ago: "Our crazy engineers had to do everything, with no support"

Helldivers 2 lead reveals the shooter was built on an engine that no longer exists
                                                                                                           
                                                                                                                               
                           
                           

                               

Helldivers 2 is the new must-play shooter in town, and it turns out the engine it was built on is already extinct.? 

As spotted by 80 Level, Arrowhead Game Studios used a relatively unknown Swedish game engine, Autodesk Stingray, to make Helldivers 2. Previously known as Bitsquid, this also powered the first Helldivers and was officially discontinued in 2018.

Responding to 80 Level's article on Twitter, creative director and Arrowhead CEO Johan Pilestedt confirmed that the team did, in fact, build its latest game using an engine that effectively no longer exists, and explained the difficulties that arose as a result. "This is true," he says. "Our crazy engineers had to do everything, with no support to build the game to parity with other engines."


This is true. Our crazy engineers had to do everything, with no support to build the game to parity with other engines.And yes. The project started before it was discontinued. https://t.co/mz61TnYNGNFebruary 21, 2024

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He adds that the team had already begun to create Helldivers 2 using Autodesk Stingray before it was no more. "And yes. The project started before it was discontinued," he writes.

As well as Helldivers, Autodesk Stingray was used to bring various Warhammer games to life, including Warhammer: End Times - Vermintide, its 2018 sequel Vermintide 2, and Warhammer 40k: Darktide.

Now in the hands of players, Helldivers 2 has proven to be so popular it's managed to surpass the PC concurrent player numbers of heavyweights like Destiny 2 and GTA 5. Arrowhead has admitted it's "struggling to keep up" with the game's colossal player count and has repeatedly been raising the player cap to help with server stability.

In our Helldivers 2 review, we found the game to be a "fiercely challenging and visually breathtaking cooperative shooter where failure is funny and success feels magnificent," though "there's a sense the game's full potential is yet to be realized."

Helldivers 2 isn't just good co-op, it's a masterclass in designing comedy games.


                                                           

Source: Helldivers 2's engine was "discontinued" 6 years ago: "Our crazy engineers had to do everything, with no support"
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