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  • Starfield number cruncher calls loot scaling "laughable" after killing the same level 98 elite 100 times in NG+2 for science
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Author Topic: Starfield number cruncher calls loot scaling "laughable" after killing the same level 98 elite 100 times in NG+2 for science  (Read 267 times)

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AngelOfThyNight

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Starfield number cruncher calls loot scaling "laughable" after killing the same level 98 elite 100 times in NG+2 for science
« on: October 12, 2023, 05:06:56 PM »
Starfield number cruncher calls loot scaling "laughable" after killing the same level 98 elite 100 times in NG+2 for science

[html]That's one very unfortunate pirate
                                                                                                           
                                                                                                                               
                           
                           

                               

A Starfield scientist has crunched the numbers to prove that truly excellent loot is extremely hard to find - by murdering the same unlucky level 98 NPC 100 times and recording the gear they dropped.

In a post on the game's subreddit, user Endecc noted that Elite enemies always drop an Elite item complete with modifiers that hopefully change the way the gear works for the better. For weaponry, for example, that might mean bonuses like increased damage while aiming down sites, a bleed effect, damage against certain enemy types, or increased magazine size. For armor, modifiers may add resistance to specific damage types or a chance to reflect damage.

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