Nice to see you here!

Forbidden Universe

*
BELIEVE
Welcome, Guest. Please login or register.

Login with username, password and session length

News:

Welcome to Forbidden Universe let us take you to the outer limits! Feel free to check out the following links upon joining us.

www.paranormalghostsociety.org
https://plus.google.com/communities/110322788271008715603
https://www.facebook.com/TheParanormalAndGhostSociety
https://www.facebook.com/groups/ParanormalGhostSociety
https://www.facebook.com/AngelOfThyNight
www.twitter.com/AngelOfThyNight
www.youtube.com/AngelOfThyNight


  • Home
  • Help
  • Search
  • Arcade
  • Calendar
  • Contact
  • Members
    • View the memberlist
    • Search For Members
  • Login
  • Register

  • Forbidden Universe >>
  • Pure Fun & Entertainment >>
  • Video Game World >>
  • Destiny 2: The Edge Of Fate Review – New Powers, Old Problems
« previous next »
  • Print
Pages: [1]   Go Down

Author Topic: Destiny 2: The Edge Of Fate Review – New Powers, Old Problems  (Read 170 times)

0 Members and 2 Guests are viewing this topic.

AngelOfThyNight

  • Guest
Destiny 2: The Edge Of Fate Review – New Powers, Old Problems
« on: September 01, 2025, 05:06:33 PM »
Destiny 2: The Edge Of Fate Review – New Powers, Old Problems

Bungie had a lot to prove going into Destiny 2: The Edge of Fate. After a year marred by shock layoffs, the delay of its upcoming shooter, Marathon, following poor player feedback during betas, and less-than-favorable views about Destiny’s monetization system, all eyes were on the studio to see where it would take its most beloved franchise next. 2024’s Destiny 2 expansion, The Final Shape, was one of the series’ most successful. It beautifully and coherently tied up a decade’s worth of story, culminating in a tense and exciting battle against the biggest, baddest Big Bad that the universe had ever seen: The Witness.

Naturally, following such a satisfying and full-circle conclusion, Destiny players were concerned about what a new saga would look like. The seasonal content that followed The Final Shape was lacklustre at best, with major character deaths thrown in seemingly for the shock factor rather than meaningfully contributing to the narrative. As a result, player numbers plummeted to some of the lowest that Destiny 2 has ever seen. Bungie’s best-in-class narrative team seemed to be floundering, so when I jumped into The Edge of Fate, I was skeptical, to say the least. I need not have worried. Well, not for the narrative aspect, anyway. From a gameplay perspective, there are a lot of concerning stumbles.

         

The 14-mission campaign is monotonous, at best. While Bungie has completely reworked the armor and gear systems--more on that later--the best aspects of it are locked behind the now-trademark Destiny 2 grind. With your power level reset and the weapons in your Vault effectively powerless, Bungie claimed this was to put everyone on an even footing ahead of the new saga, but in reality it feels like years of work and thousands of hours of grinding for the best weapons was a pointless endeavour.

Continue Reading at GameSpot
Source: Destiny 2: The Edge Of Fate Review – New Powers, Old Problems
Tweet Logged

  • Print
Pages: [1]   Go Up
« previous next »
  • Forbidden Universe >>
  • Pure Fun & Entertainment >>
  • Video Game World >>
  • Destiny 2: The Edge Of Fate Review – New Powers, Old Problems
 

INFO


  • Welcome
  • People
  • Management

LOCATION


  • Map
  • Address
  • Contact Us

ABOUT


  • Company
  • Terms

CREDITS


  • SMF | SMF © 2015, Simple Machines
    Simple Audio Video Embedder
  • XHTML
  • RSS
  • WAP2


Copyright 2011-2014. All Rights Reserved.

Designed by Surface Themes.