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AngelOfThyNight

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Pokemon Brilliant Diamond / Shining Pearl Review
« on: November 22, 2021, 11:57:39 PM »
Pokemon Brilliant Diamond / Shining Pearl Review

Even in the context of a series that regularly receives criticism for feeling formulaic, Pokemon Brilliant Diamond and Shining Pearl are particularly familiar. As remakes of the fourth-gen titles Diamond and Pearl, these are homages to an era of Pokemon when the series was just starting to settle into a comfortable niche. Not only that, but these are extremely faithful remakes, right down to the visual style and classic combat mechanics. That makes the experience feel downright homey, if not a little deja vu-inducing.

Even those who haven't spent the last few decades repeatedly catching "em" all know the gist by now. You're a plucky kid who goes on a grand cross-country adventure training pocket monsters and ultimately becoming world champion. It's recognizable in the same way that you basically already know that Mario is going to have to save the princess, and has a certain level of simplistic appeal.

That same brand of simplicity is present in the mechanical underpinnings. Diamond and Pearl hailed from a simpler era of Pokemon, before full 3D became the norm. Instead, they harkened back to the series' roots as an overhead, sprite-based RPG. There would be clear delineation between a grass "tile" and a town "tile" and you would move from one to another as if on a checkerboard. You can see some of those roots at work in the Brilliant Diamond and Shining Pearl remakes too. While your character has a full range of movement in the world and the geometry isn't terribly blocky, there are some obvious anachronisms--how NPCs always move at right angles, for example, or how floor tiles are sized to fit your character perfectly. It's only mildly distracting and, for the most part, is just charming.

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