Nice to see you here!

Forbidden Universe

*
BELIEVE
Welcome, Guest. Please login or register.

Login with username, password and session length

News:

Welcome to Forbidden Universe let us take you to the outer limits! Feel free to check out the following links upon joining us.

www.paranormalghostsociety.org
https://plus.google.com/communities/110322788271008715603
https://www.facebook.com/TheParanormalAndGhostSociety
https://www.facebook.com/groups/ParanormalGhostSociety
https://www.facebook.com/AngelOfThyNight
www.twitter.com/AngelOfThyNight
www.youtube.com/AngelOfThyNight


  • Home
  • Help
  • Search
  • Arcade
  • Calendar
  • Contact
  • Members
    • View the memberlist
    • Search For Members
  • Login
  • Register

  • Forbidden Universe >>
  • Pure Fun & Entertainment >>
  • Video Game World >>
  • Ghosts 'n Goblins Resurrection Review
« previous next »
  • Print
Pages: [1]   Go Down

Author Topic: Ghosts 'n Goblins Resurrection Review  (Read 607 times)

0 Members and 1 Guest are viewing this topic.

AngelOfThyNight

  • Guest
Ghosts 'n Goblins Resurrection Review
« on: March 17, 2021, 07:26:07 AM »
Ghosts 'n Goblins Resurrection Review

Capcom's Ghost 'n Goblins franchise has a very specific reputation. Whether you played the Arcade or NES version of Ghosts 'n Goblins, Ghouls 'n Ghosts on the Genesis, or Super Ghouls 'n Ghosts on the SNES, working through these games felt like pushing a boulder up a mountain or pulling teeth. A little over 35 years later, Ghosts 'n Goblins Resurrection remixes and revives those games into a platformer that looks new but, perhaps unsurprisingly, embodies that same boulder-pushing, teeth-pulling gameplay. Its modern flourishes soften the blow a bit from time to time, but Resurrection is still defined by punishing, borderline cruel tactics that game designers have long-since outgrown.

Ghosts 'n Goblins Resurrection is a new game, but it functionally retells the Ghosts 'n Goblins story. The basic mechanical structure of the series remains intact, too: You run and jump from left to right, throwing javelins, knives, flaming potions, and other weapons at a seemingly endless onslaught of zombies, scythe-wielding skeletons, and winged demons. Famously, you begin the level clad in armor but lose some of it every time you take a hit until you're inevitably hopping around in heart-adorned boxers.

Resurrection derives large chunks--level themes, sequences, and bosses--from previous games, most notably Ghouls 'n Ghosts. Some of the series' distinctive bosses and sequences are reimagined in Resurrection's pencil-style art, which smartly breathes a lot more color and whimsy into a series that's always felt more cheeky than spooky. Not every reference to the old games is pulled literally from an older game; some, like the now-towering gray cyclops from Ghosts 'n Goblins, are more liberal reinterpretations. Even the enemies and sequences you can trace back to a specific point in a previous game are not identical to their predecessors, and it doesn't feel like replaying a portion of another game, but it's a potent dose of nostalgia.

Continue Reading at GameSpot
Source: Ghosts 'n Goblins Resurrection Review
Tweet Logged

  • Print
Pages: [1]   Go Up
« previous next »
  • Forbidden Universe >>
  • Pure Fun & Entertainment >>
  • Video Game World >>
  • Ghosts 'n Goblins Resurrection Review
 

INFO


  • Welcome
  • People
  • Management

LOCATION


  • Map
  • Address
  • Contact Us

ABOUT


  • Company
  • Terms

CREDITS


  • SMF | SMF © 2015, Simple Machines
    Simple Audio Video Embedder
  • XHTML
  • RSS
  • WAP2


Copyright 2011-2014. All Rights Reserved.

Designed by Surface Themes.