Nice to see you here!

Forbidden Universe

*
BELIEVE
Welcome, Guest. Please login or register.

Login with username, password and session length

News:

Welcome to Forbidden Universe let us take you to the outer limits! Feel free to check out the following links upon joining us.

www.paranormalghostsociety.org
https://plus.google.com/communities/110322788271008715603
https://www.facebook.com/TheParanormalAndGhostSociety
https://www.facebook.com/groups/ParanormalGhostSociety
https://www.facebook.com/AngelOfThyNight
www.twitter.com/AngelOfThyNight
www.youtube.com/AngelOfThyNight


  • Home
  • Help
  • Search
  • Arcade
  • Calendar
  • Contact
  • Members
    • View the memberlist
    • Search For Members
  • Login
  • Register

  • Forbidden Universe >>
  • Pure Fun & Entertainment >>
  • Video Game World >>
  • Mission: Impossible director on why Dead Reckoning is split into two parts
« previous next »
  • Print
Pages: [1]   Go Down

Author Topic: Mission: Impossible director on why Dead Reckoning is split into two parts  (Read 297 times)

0 Members and 1 Guest are viewing this topic.

AngelOfThyNight

  • Guest
Mission: Impossible director on why Dead Reckoning is split into two parts
« on: July 06, 2023, 11:01:13 AM »
Mission: Impossible director on why Dead Reckoning is split into two parts

[html]Christopher McQuarrie tells GamesRadar+ and Total Film about the franchise-first decision to go for a two-parter
                                                                                                           
                                                                                                                               
                           
                           

                               

Mission: Impossible director Christopher McQuarrie has explained why Dead Reckoning is split into two parts – and it goes back to the series’ fifth instalment in 2015.

"That takes us all the way back to Rogue Nation where we discovered an emotional component to the story that we really weren’t expecting. Stuff that we thought was going to be pure exposition actually turned out to be the emotional core of the story," McQuarrie tells GamesRadar+ and Total Film in London.

Tweet Logged

  • Print
Pages: [1]   Go Up
« previous next »
  • Forbidden Universe >>
  • Pure Fun & Entertainment >>
  • Video Game World >>
  • Mission: Impossible director on why Dead Reckoning is split into two parts
 

INFO


  • Welcome
  • People
  • Management

LOCATION


  • Map
  • Address
  • Contact Us

ABOUT


  • Company
  • Terms

CREDITS


  • SMF | SMF © 2015, Simple Machines
    Simple Audio Video Embedder
  • XHTML
  • RSS
  • WAP2


Copyright 2011-2014. All Rights Reserved.

Designed by Surface Themes.