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Pure Fun & Entertainment => Video Game World => Topic started by: AngelOfThyNight on January 13, 2024, 05:05:01 AM

Title: Warhammer CRPG opens up debate about good and evil paths, and many think doing the right thing shouldn't lead to better rewards
Post by: AngelOfThyNight on January 13, 2024, 05:05:01 AM
Warhammer CRPG opens up debate about good and evil paths, and many think doing the right thing shouldn't lead to better rewards

"In real life, you don't get parades and magic swords for doing the right thing, and it's not always easy"
                                                                                                           
                                                                                                                               
                           
                           

                               

In the grim darkness of the far future, you're not rewarded for being good, and many think that should be the case in games, too.

It's common practice for developers to reward players for making what's considered the good choices - morally speaking - with an easier experience by showering them with items, stat boosts, and other advantages that give them a leg up in the game. This isn't the case when it comes to Warhammer 40,000's recently launched CRPG Rogue Trader, as one disgruntled do-gooder recently discovered.

In a post on the Steam forums, they explain that despite trying their hardest to be nice - or as nice as they can be given that they're, as they put it, "a colonial fascist officer for a religious-fascist empire" - Rogue Trader doesn't appreciate their efforts. "The game punishes you with negative narrative consequences and even permanent debuffs on your character if you try to be MINIMALLY good," they write. "[It] never shows the consequences of my 'good boy' decisions, unless they are bad consequences."

This has sparked a debate over good and bad choices in games and whether taking the moral high ground should offer better rewards and an easier experience. Judging by the comments, it seems a great many feel that it should, in fact, make things more difficult.

Twitter user Erika Chappell argues that getting rewards for doing the right thing is "a huge problem" in RPGs as it can lead to players selecting the good option for the wrong reasons. "Rogue Trader does let you try to do right, at a cost," they write. "If incurring costs from doing the right thing stops you, you aren't actually as good a person as you thought." They add that it's simply not reflective of the real world: "In real life, most of the time, you don't get parades and magic swords for doing the right thing, and it's not always easy."


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And they're far from the only one who thinks this way. User @400_Kay says, "I think more games should make the good road the hard road. Evil is selfish, benefitting itself and makes things easier. Good requires sacrifice, to give up something for the greater good."

User @PlazmaBolt also reckons that more games should have good moral choices be "more demanding mechanically," with the trade-off being that they are "more rewarding narratively."

Of course, there are some RPGs that don't give you a free pass for being the good guy, such as The Witcher 3, Vampyr, and Obsidian's 2016 RPG Tyranny, but they are largely the exception rather than the rule. Whether or not this trend will change in the future remains to be seen.

Meanwhile, sizing up Baldur's Gate 3's success, Warhammer 40k CRPG lead says "almost no developer has the same resources".


                                                           

Source: Warhammer CRPG opens up debate about good and evil paths, and many think doing the right thing shouldn't lead to better rewards (https://www.gamesradar.com/warhammer-crpg-opens-up-debate-about-good-and-evil-paths-and-many-think-doing-the-right-thing-shouldnt-lead-to-better-rewards/)