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AngelOfThyNight

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Capcom Fighting Collection Review: Family Feud
« on: June 21, 2022, 01:14:10 PM »
Capcom Fighting Collection Review: Family Feud

Capcom Fighting Collection feels like a family reunion. Ten games reside in this digital banquet, ranging from all-time fighting game favorites to a few relics of the past. They all play exceptionally well, particularly online, and each one is an arcade-perfect port. The main issue with the collection is balance, as half of the offerings are centered around a single series: Darkstalkers. While those games are good--the previously Japan-only titles are particularly appreciated--a little more variety in this collection would have pushed it up a tier or two. As it stands, it's a little too much of a monster mash.

This isn't to say there aren't a few well-known, non-Darkstalkers games in the collection as well, as it showcases the breadth of Capcom's arcade 2D fighting game history. Both Hyper Street Fighter II--the 2003 port of 1994's Super Street Fighter II Turbo--and 1996's Super Puzzle Fighter II Turbo are included in Capcom Fighting Collection. While each title has been ported multiple times since its original release--SFII is available pretty much everywhere, and although not as ubiquitous, Puzzle Fighter II Turbo has also appeared on more console generations than you'd think--this collection marks the first time the games have been sold together. Both play exactly as you remember them here: Hyper SFII is the classic one-on-one fighting game starring Ryu, Chun-Li, and more, while Super Puzzle Fighter II Turbo replaces fighting with gem-matching in a format similar to Columns from Sega.

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Super Gem Fighter Mini Mix--also known as Pocket Fighter--ups the ante for Street Fighter-themed inclusions. It is one of the goofiest fighting games Capcom has ever made thanks to its chibi-style character design and light-hearted battle animations, and revisiting this particular page of fighting game history was an unexpected blast. I'd forgotten just how wacky this game was until I selected Zangief for the first time and watched him transform through the stages of evolution in a single combo, and revisiting this particular page of fighting game history was an unexpected blast. One of the stages features a giant Capcom-themed toy store in the background, with a child version of Cammy pointing at a toy in the window and tugging on her father M. Bison's coat as he shakes his head in disapproval. It's a silly, irreverent, and wonderful gem of a game and I'm glad Capcom brought it back.

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